Ingredient bag
9 fichas×4
Cherry bomb 1 ×2
Cherry bomb 2 ×1
Cherry bomb 3 ×1
Pumpkin 1 ×1
Garden spider 1
- 1 por extracción
- Sin reposición
- Reinicio manual
- Una bolsa por jugador
CREACIÓN DE COMUNIDAD
Build your bag, one brew at a time
1 bolsa · 18 tipos de ficha
Cómo se juega ↓
Selección, fases y cambios de piezas durante la partida.
Sin límite de existencias
Incluye las piezas inicialesSin límite de existencias
Incluye las piezas inicialesSin límite de existencias
Incluye las piezas iniciales20 en la caja
Incluye las piezas iniciales15 en la caja
Incluye las piezas iniciales10 en la caja
Incluye las piezas iniciales13 en la caja
Incluye las piezas iniciales14 en la caja
Incluye las piezas iniciales10 en la caja
Incluye las piezas iniciales10 en la caja
Incluye las piezas iniciales12 en la caja
Incluye las piezas iniciales8 en la caja
Incluye las piezas iniciales10 en la caja
Incluye las piezas iniciales13 en la caja
Incluye las piezas iniciales6 en la caja
Incluye las piezas iniciales10 en la caja
Incluye las piezas iniciales18 en la caja
Incluye las piezas iniciales15 en la caja
Incluye las piezas inicialesSi el juego físico te concede una pieza, puedes añadirla desde la reserva sin contarla como compra.
1 bolsa · 18 tipos de ficha
Eighteen illustrated ingredient types for The Quacks of Quedlinburg, with a starting bag for each player, a shared finite reserve for purchased ingredients and purchases that enter on the next round. First-book prices, two different colors per buying round and later-round ingredients are configured. Play alongside your physical game for ingredient effects, pot positions and scoring. Original artwork by Rollnook. Unofficial companion.
En una sesión compartida, cualquier jugador puede tirar o sacar tokens sin esperar su turno.
El anfitrión puede cambiar este modo al crear la sesión.
Prepare your bags Each player starts with four white 1s, two white 2s, one white 3, one orange 1 and one green 1. This set uses the first ingredient books and their prices from the base game. Play with your physical pot, books and scoring track. Purchased ingredients come from a finite reserve shared by everyone in the session; white chips are unlimited. Designed for 2 to 4 players, like the base game. Brew a potion Draw one chip at a time without replacement and place it on your physical pot. Follow its ingredient book. You may stop before drawing again. Track the white-chip total on your pot: more than 7 makes it explode. For a permitted flask return, return the selected drawn chip from Inventory. For effects that reveal several chips, draw them individually and return the chips that the book tells you to put back. Buy ingredients After resolving the potion and scoring on your board, the host moves to Buying. Each player enters their available buying value under Inventory, then acquires up to two chips of different colors. The budget is spent as you buy. Purchases wait in Reserve until the next round. If your pot exploded, follow the board rules for choosing points or buying value before entering a budget. Begin the next round When everyone is ready, the host advances the round. Drawn chips and new purchases enter their owner’s bag. Removed chips stay out. Unspent buying value expires. Yellow ingredients become available in round 2, purple ingredients in round 3, and each player receives one additional white 1 at the beginning of round 6. Finish after round 9. Use the physical game alongside Rollnook Resolve fortune cards, ingredient effects, rat tails, rubies, droplets, flasks and scoring on your physical game. Use Inventory to return selected chips or remove a chip when instructed. If the physical game awards a chip outside the buying phase, choose Add from reserve and confirm when it enters your bag. This does not spend buying value or count as a purchase. This is an unofficial companion with original Rollnook artwork. Other ingredient-book sets have different prices and effects.
White chips no longer run out, so the round 6 ingredient always arrives and larger tables can start. States the 2 to 4 player design.
Original artwork by Rollnook. Unofficial companion, not affiliated with or endorsed by the game’s publisher.